Attributes
[Note: This page is in alpha. Many of the details of how attributes work are open to change.]
Attributes in Underspire, alongside Skills, are the two most important defining features of a character's capabilities.
Your level in a an attribute is indicated by its alphabetical level, with A being the highest and U being the lowest. Under the hood, this translates to a 1-100 range.
In addition to being used for skill checks, some attributes have effects on their own. Physique will help you carry heavier gear, Intellect gives you a sharper memory, Perception will let you hear and see things others might not, and so on.
- Physique (PHY): Strength, muscle, and how much damage you can take.
- Reflex (REF): How fast you react and how nimble you are.
- Perception (PER): How alert you are and how much you notice, down to the small details.
- Intellect (INT): Reasoning, memory, and technical knowledge. Together with Presence, it sets how much room you have to improve your skills.
- Presence (PRE): Personality, charm, and composure under pressure. Together with Intellect, it sets how much room you have to improve your skills.
- Finesse (FIN): Precision, steady hands, and hand-eye coordination.