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Manual

Topics163

Categories12

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  • General28
  • Communication6
  • Roleplay13
  • Combat11
  • Survival7
  • Medical16
  • Crafting19
  • Economy7
  • Vehicles8
  • Abzu7
  • Games5
  • Lore36

General

28
  • AccessibilityRead the game in plain text with a screen reader.
  • AccountManage account settings, connections, and character control.
  • AfkMark yourself away from the keyboard, then back again.
  • BreathalyzerRead the blood-alcohol figure off your own breath.
  • CalendarRead the current in-world date and time.
  • Capsule HotelUse a capsule hotel as private shelter when you log out.
  • Character ProgressionView your character sheet and spend experience points.
  • ColorsAdd color to text with pipe codes.
  • DoorsOperate doors, bulkheads, keypads, and rented entrances.
  • ElevatorsCall an elevator and select a floor.
  • ExperienceHow experience is earned, banked, and spent.
  • FollowingFollow, escort, or shadow another character.
  • HaulingCarry a heavy load or a helpless body, alone or as a team.
  • Help SystemFind and read help topics.
  • IncineratorBurn bodies, body parts and items in an incinerator.
  • InventoryManage carried items, clothing, armor, and held weapons.
  • LookingObserve rooms, objects, and people.
  • Lost And FoundTake free secondhand clothing and loose change from a lost and found bin.
  • MovementMove through rooms and stop active movement or combat.
  • Network ScannerRead the Nous address of where you stand, or of a device near you.
  • NewbieNew here? Start with this: the handful of commands you need in your first hour.
  • NotesManage private character notes that staff can read.
  • ObjectsPick up, drop, give, place, and install objects.
  • SkillsWhat each skill and attribute covers. Use @stats to view your sheet and @xp to spend experience.
  • SyntaxRead the command syntax in help, and name the people and things a command uses.
  • TicketsAsk staff for help, report a problem, or read your requests. Every request has a short number, like #1042.
  • VerticalityClimb, jump, rig lines, and use aerial equipment.
  • WikiRead the player wiki in the game. Browse and edit it on the website, at /wiki/.

Communication

6
  • ChannelsUse global out-of-character communication channels.
  • HandsetUse handset calls, messages, contacts, and web links.
  • Handset GroupsManage handset group chats and their members.
  • Handset PhotosTake, manage, and share handset photos.
  • NousUse the Nous network, the in-character network that your Tessera connects you to.
  • Player CommunityView player profiles, presence, reactions, kudos, and mentor status.

Roleplay

13
  • Body ModificationsApply and remove tattoos, piercings, and cosmetics.
  • DescriptionSet your character's appearance, pronouns, voice, and scent.
  • MediaUse cameras, photographs, DataSlates, DataDrives, and documents.
  • PerformancePerform for a crowd, with or without an instrument.
  • PlacesCreate room places and use local expression.
  • PostureSit, lie down, or stand up.
  • RecognitionRecognize characters and manage short memory notes.
  • RoleplayingTalk, and write what your character does.
  • Room MusicManage background music in an authorized room.
  • Room PosesSet pose lines shown when players look at a room.
  • SocialsSend a ready-made pose, such as a nod, a wave, or a hug.
  • TokensSubstitution tokens dynamically insert names and pronouns into room poses, tease lines, garment descriptions, body-part descriptions, and your genera…
  • TrustTrust grants permission for other characters to perform invasive or intimate physical actions on you.

Combat

11
  • CagesEnter, secure, and leave cages.
  • CombatFight with melee weapons, firearms, and combat actions.
  • CustodySurrender, arrest a suspect, or complete precinct booking.
  • Firearm ModificationsInstall, remove, and operate firearm modifications.
  • FirearmsReload, unload, inspect, and clean a firearm.
  • Firing RangeView and clear firing-range scores.
  • GrappleGrapple, control, and release another character in combat.
  • LoadingFill a magazine, a speedloader, or an alchemy station.
  • SleightConceal, steal, and plant carried items, and take marks from people and crowds.
  • StealthHide, move quietly, and search for concealed targets.
  • TiedWhat a tied body can do, and how to free one.

Survival

7
  • CultivationUse farming modules or the communal farm to produce materials.
  • HusbandryCapture wild animals and manage companion animals.
  • Industrial MiningOperate an extraction combine in a mining bay.
  • ScavengingScavenge sites and harvest corpses.
  • SurvivalUse food, water, field sources, and fishing equipment.
  • The SurfaceThe land above the city, and how to go there.
  • TrackingRead the marks that people, wounds, loads, and vehicles leave on open ground, and follow a trail.

Medical

16
  • AirwayCut a way past a swollen airway.
  • Blood BankDraw, test and give blood.
  • Chest InjuriesTreat a wound to the chest. To listen to the chest, see help medical diagnostics.
  • CustodiansUse biomonitors and casualty recovery services.
  • CyberwareInspect, activate, and operate installed cyberware.
  • FreePull someone free from a weight that has them pinned.
  • Head InjuriesTreat a head wound. To check the eyes, see help medical diagnostics.
  • InfectionWash out wounds and treat infections. For antibiotics, see help medical.
  • MedicalAssess patients and provide medical treatment.
  • Medical DevicesOperate IV, rescue, resuscitation, dialysis, and stasis equipment.
  • Medical DiagnosticsExamine patients with diagnostic tools.
  • ScanningScan medical patients and Nous Sprites or tools.
  • SplinteringUse a splinter pod and obtain a replacement sleeve after death.
  • SurgeryPerform surgery or assist another surgeon.
  • TourniquetStop a bleeding limb with a tourniquet.
  • WarmingWarm a patient who is losing heat.

Crafting

19
  • AlchemyRefine specimens and make chemical compounds.
  • ArmorsmithingForge, inspect, repair, and reinforce armor.
  • Artisan DesignEdit unfinished jewelry and perfume.
  • ArtworkMake, finish, and install artwork.
  • BrewingMake beer, wine and spirits at a fermenter. brew guide prints the steps in order. Coffee, tea and juice are cooked at a kitchen: see help cooking.
  • CookingCook food in a kitchen. The food goes in a pot, the pot goes on, and a dish comes out.
  • CraftingUse blueprints and manage a crafting station.
  • DismantlingBreak crafted items into salvage materials.
  • FinishingSet the name and sensory descriptions of a new crafted item.
  • FoundryRefine raw metal and other materials at a foundry before you craft with them.
  • FurnitureBuild furniture at a workbench, and use it.
  • HerbalismTurn herbs into remedies.
  • PerfumeWear perfume, share it, and read what people smell of. Perfume gives a little presence while it lasts.
  • Rune CarvingPrepare and carve ritual seals.
  • SketchingShow a draft or a finished item to other people.
  • TailoringWeave cloth and turn a carried bolt into one finished garment.
  • TanningProcess hides and related materials at a tanning station.
  • Technical ArtifactsInspect, activate, and recharge technical artifacts.
  • WeaponsmithingForge weapons and repair damaged weapons.

Economy

7
  • BarPrepare, serve, stock, and manage venue menu items.
  • BusinessesRun a business: staff, wages, money, and the shop counter.
  • CommissionsBrowse, accept, and deliver faction commissions.
  • ContractsAccept, complete, and collect freight assignments.
  • EconomyBuy, sell, appraise, transfer, and bank money.
  • GigsTake paid jobs from a gig board.
  • WorkersTalk to working NPCs the way you would talk to a person.

Vehicles

8
  • MechanicsLook over, repair, service, set up, and rebuild vehicles and machines, and fuel and paint vehicles.
  • RoboticsBuild, switch on, look after and drive robots and drones.
  • SkatingSkates are boots on wheels. Wear a pair and every step you walk is a skate.
  • TowingHitch a trailer, hook a vehicle to a wrecker, and pull a stuck vehicle free.
  • Vehicle CargoUse vehicle crew stations, cargo storage, hatches, and racks.
  • Vehicle CombatFire, load, install, and use vehicle weapons.
  • Vehicle SecurityLock vehicles, manage access, and bypass security.
  • VehiclesStart, control, drive, and fly vehicles.

Abzu

7
  • AbzuConnect to Nous, move through it, and run programs.
  • Dive RigsUse a stationary dive rig for Nous and remote-vehicle connections.
  • Nous CombatDeploy, command, capture, and tune Nous Sprites.
  • Nous PagesBuild your own page on the Nous web, at an address other characters can open.
  • PuzzlesShort puzzles that open a device without a fight.
  • SlottingInstall DataSlate media, dive-rig modules, and Nous cartridges.
  • VaultsEnter a private Vault.

Games

5
  • CardsUse a shared deck, table piles, and private hands.
  • DiceUse a held digital dice roller.
  • DiskettePlay Diskette inside an arena.
  • Mechanical BullRide a mechanical bull and post your score on its board.
  • PoolPlay pool on a pool table in the room.

Lore

36
  • AbkalThe Abkal: Suburba's divers, keepers of the Cortex, and the slums' way into Abzu.
  • CabiriThe Cabiri: the slum fraternity of mechanics and rogue engineers who believe nothing has a final form.
  • CoterieThe Coterie: the masked crime syndicate that rules Suburba's underworld and its vice.
  • DeshretDeshret: the last city, built downward into the earth after the surface burned.
  • DistrictsThe four tiers of Deshret, from the slums under the surface down to the palaces at the bottom.
  • DivingDiving: going into Nous, which most of the city treats as something closer to a spirit realm than a machine. Those who feel that most strongly call i…
  • GlossaryWords your character would know, from Abzu to yeoman.
  • Great HousesThe nine families who rule Deshret from the deepest floors, and how their titles and bastards work.
  • GuildsThe Six Guilds: the city's great monopolies, their patron Saints, and the particles their members wear.
  • House AmariHouse Amari: keepers of the only real garden in Deshret, and the city's supplier of the real thing.
  • House DrepaneHouse Drepane: devoted servants of Symphony's digital gods, who live for beauty, drama, and spectacle.
  • House KadeshHouse Kadesh: the truest believers in the city, who carve their faith into their own flesh.
  • House MorcantHouse Morcant: masked, nameless, and somehow tied to death.
  • House QamaratHouse Qamarat: owners of the crystals that power the city, the richest House, and very aware of it.
  • House RookHouse Rook: the youngest Great House, raised up from the city watch, where nobody cares about your birth until you have served.
  • House ValcoraHouse Valcora: restless pilots who own the city's largest air fleet, and the only House that would rather go up.
  • House VargaHouse Varga: the feral nobles who keep the city's great hunting ground and breed the stock that splicing needs.
  • House VesaliusHouse Vesalius: the ancient, beautiful, and coldly polite rulers of Mythos.
  • KolkhosThe Kolkhos: the farmers' collective that feeds much of Suburba, and can turn a farm shift into a militia in minutes.
  • LanguagesThe four languages of Deshret: Shinar, Babble, Harran, and Nisabic.
  • LawLaw and order in Deshret: a turf war between the state, the Church, the guilds, and the underworld.
  • Life In DeshretWhat everyday life is like in Deshret, from housing and food to status, sex, drugs, and music.
  • MaterialsWhat Deshret runs on and is made of: crystal power, synfuel, synthetic cloth, and slum woodwork.
  • MythosMythos: the guild that owns your body, and heals, augments, splices, and modifies it.
  • Ophirian LeagueThe Ophirian League: Suburba's salvage traders, a respectable professional association, and a cartel.
  • OutridersThe Outriders: the guild that crosses into the scorched surface and brings back what the city cannot make.
  • PegasusPegasus: the unseen guild. It votes, it tithes, and nobody has ever met a member.
  • ReligionThe Church of the Nine: the city's one faith, what counts as sin, and how splintering brings the dead back.
  • SaintsThe nine Saints: the Founders of Deshret, what each stands for, and how people wear them.
  • SealsThe eight Seals: holy shapes of broken and unbroken lines, and what people wear them for.
  • SepulchreSepulchre: the Church in a guild's seat, keeper of splintering and hunter of tech heresy.
  • SplicersSplicers: people with non-human DNA, from a pair of cat ears to a full animal head.
  • SymphonySymphony: the guild of everything the city sees, hears, and believes, run by gods who live in Nous.
  • TechnologyTechnology in Deshret: what the Church allows, what it forbids, and why a musket can share a room with a modern rifle.
  • The HumThe Hum: the sound that runs through the whole city, and what people believe it is.
  • VulcaniVulcani: the forge guild, where the craft itself is a form of worship, and every side of a war buys from the same catalogue.

Underspire

An arcanotech cyberpunk MUD.

For adults, 18 and over.

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