Glossary
About this page
This is a quick list of various terms your character would likely know. Most of these terms have their own pages you can check out for more information!
ORGANIZATIONS#
GUILDS#
The six guilds control commerce:
-
Mythos: Bioengineering, gene-splicing, cyberware, healthcare.
-
Symphony: Entertainment, fashion, news, gambling, vices, the Matrix, blood sports.
-
Pegasus: Mysterious and unknown.
-
Vulcani: Makers of arms, armor, weapons research, vehicles, heavy industry, etc.
-
Sepulchre: The Church. The spiritual authority of the whole city.
-
Outriders: Salvaging, scavenging, and surface runs.
GREAT HOUSES#
The nine Great Houses essentially rule the city:
-
House Vesalius: Bioengineered leaders of Mythos who believe they have transcended the weakness of the flesh.
-
House Rook: Service-oriented warriors who dominate the Lichtorate (the guardsmen).
-
House Drepane: The artistic, fashionable, and decadent servants of Symphony's artificial gods.
-
House Varga: Owners of Deshret's largest hunting grounds and experts in livestock/husbandry.
-
House Valcora: Holders of Deshret's primary aviation fleet; wanders and pilots first and foremost.
-
House Qamarat: Miners of the crystals that power Deshret, the wealthiest aristocracy in town.
-
House Morcant: Mysterious masked individuals somehow associated with death.
-
House Amari: The great garden of Deshret, providing luxury produce - and substances.
-
House Kadesh: The truest believers in the city and the backbone of Sepulchre's faithful.
OTHER ORGANIZATIONS#
-
The Pagos: The government of Deshret, dominated by the Nine Great Houses.
-
The Lictorate: These are the state police, official military AND city watch of the Pagos. Their elite regiment is known as the Dragoons.
-
The Church of the Nine: Somewhat synonymous with Sepulchre, this is the official name of the religion Deshret follows.
SLUM ORGANIZATIONS#
-
The Cabiri: The mechanics and rogue engineers of the slums.
-
Kolkhos: The agricultural collective that controls much of Suburba’s food production.
-
The Ophirian League: A "professional association established to preserve orderly commerce in Suburba."
-
The Abkal: Protectors and curators of the Cortex, the slums' entryway to Abzu (aka the Matrix).
PLACES#
-
Abzu: The official name of the 'Matrix', a dimension of cyberspace overlaid on the real world. Perceived as more a spiritual realm ICly. See Diving for more.
-
Arcadia: The residential district for Sixers, aka guild members.
-
Delos: The collective name for the floors owned by the guilds.
-
Deshret: The name for the city as a whole, encompassing all of the other districts listed here.
-
Palatine: The district of the Great Houses and the elite, the deepest level of Deshret. Also referred to as 'the deeps'.
-
Suburba: The slums, comprised of the highest levels of Deshret.
-
The Surface: The scorched, irradiated wasteland outside Deshret's upper airlocks. Regarded by Church doctrine as permanently cursed.
RELIGION#
-
Awakening/Recombination: Coming back after death by the installation of your splinter (see Splintering below) in a new body, a mysterious process done by Mythos and Sepulchre in tandem. Mythos calls it recombination instead.
-
Fragmenting: The process of updating your splinter (see Splintering below) to have your most recent memories.
-
The Hum: A mysterious sound/vibration that pervades Deshret, said to be the breath of Saint Marrow by the Church.
-
Ninefold: The name for a follower of the Church of the Nine.
-
Saints: Nine religious figures central to the worship of the Church of the Nine; most faithful have chosen their own patron saint.
-
Seals: Eight religious sigils associated with the various Saints of the Church of the Nine.
-
Splintering: The process of dedicating a sliver of your soul to Marrow so that Sepulchre can grant you eternal life by guiding their souls back into their bodies after death. See Religion for more info.
TECHNOLOGY#
-
Chrome: Cybernetic implants, mechanical prosthetics, neural taps, and internal hardware fitted into organic flesh.
-
Diving: One slang term for the act of accessing Abzu, the Matrix. (What is commonly known as 'decking' in many cyberpunk settings).
-
Panopticon: The great elevator that connects Floors 2, 9, 10, and 18 (among others) through Deshret. Necessary as the gap between Floors 9-10 is far too extensive to be crossed by foot.
-
Pneumatikon: The massive geothermal steam engine and pressure grid powering Deshret's electrical systems and life-support scrubbers. It also relies on the crystals mined and controlled by House Qamarat.
-
Sprites: The familiar or spirit-like 'programs' that divers use to help carry out their will in Abzu. See Diving for more information.
GROUPS/PEOPLE#
-
Ascended: Nobles who have been disowned from their Houses of birth. The name of course refers to going up in floors - a bad thing in a world where down = privilege.
-
Sixers: Slang term for members of the six Guilds.
-
Slummers: A resident of Suburba living outside formal guild employment and noble house patronage.
-
Splicers: Individuals who have been genetically modified to possess non-human traits.
-
Yeoman: A term for contracted laborers, whether to guilds or Houses, without full membership in their organizations.
HISTORY/CULTURE#
-
Babble: The pidgin language spoken in Suburba.
-
The Burning: The planetary catastrophe ~400 years ago that scorched the surface and forced human survivors underground into the bedrock. See The History of Deshret for more.
-
The Founders: The nine individuals who founded Deshret, most of whom became Saints. See The History of Deshret for more.
-
Hassan: The language utilized within Sepulchre for religious purposes (and, rumor suggests, occult ritual as well).
-
Nisabic: The language utilized in government records and other administrative archives.
-
Shinar: The 'common tongue' of Deshret.