Type none Guide
Changes since version 1
…are forgotten, which histories are taught and which never happened. The truth is a controlled substance in Deshret.
The regime is governed by the Pagus,Pagos, a council of Houses. These Houses are dynastic families who have spent generations amassing their powerbase: each with their own unique culture and theme that you can be descended from, or work for. While Houses Majorthe [Great Houses](great-houses) are pre-defined in lore (although this may change with IC plotlines and player actions), Houses Minor are completely left to player agency: we're looking forward to the Houses that players create and come up with themselves.
Running parallel to the Houses are the Guilds,[Guilds](guilds), collectivelly called the Six, which are the economical and industrial powerhouse of Deshret. Much like corporations, each one controls their own district within the…
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The city is held by a regime that governs through scarcity. Not just scarcity of resources, though there's that too, but scarcity of knowledge. It decides which technologies exist and which are forgotten, which histories are taught and which never happened. The truth is a controlled substance in Deshret.
- The regime is governed by the Pagus, a council of Houses. These Houses are dynastic families who have spent generations amassing their powerbase: each with their own unique culture and theme that you can be descended from, or work for. While Houses Major are pre-defined in lore (although this may change with IC plotlines and player actions), Houses Minor are completely left to player agency: we're looking forward to the Houses that players create and come up with themselves.
+ The regime is governed by the Pagos, a council of Houses. These Houses are dynastic families who have spent generations amassing their powerbase: each with their own unique culture and theme that you can be descended from, or work for. While the [Great Houses](great-houses) are pre-defined in lore (although this may change with IC plotlines and player actions), Houses Minor are completely left to player agency: we're looking forward to the Houses that players create and come up with themselves.
- Running parallel to the Houses are the Guilds, collectivelly called the Six, which are the economical and industrial powerhouse of Deshret. Much like corporations, each one controls their own district within the megastructure and has its own trade: from a guild that deals in biological experimentation to one that controls the entertainment industry through music, shows, vices and even gladiatorial fighting bouts.
+ Running parallel to the Houses are the [Guilds](guilds), collectivelly called the Six, which are the economical and industrial powerhouse of Deshret. Much like corporations, each one controls their own district within the megastructure and has its own trade: from a guild that deals in biological experimentation to one that controls the entertainment industry through music, shows, vices and even gladiatorial fighting bouts.
Meanwhile, the upper floors of the city represent the chaotic freedom that's a hallmark of life there: from the farmer's agricultural collective that runs the production floor with its fungal fields, protein vats, aquaculture tanks and hydroponic racks to the tech bazaar with the entire floor composed of stalls packed so tight you navigate by squeezing sideways betweeen them where bootleg guild tech is traded, we've built the have-nots to try and represent what it is like to be an underserved, marginalized community that has managed to achieve some form of independence and developed their own way of life from the state while technically being underneath that authority.
This is the current version.