Cultivation

In the game: help cultivation Also farm farming crops agriculture growable garden gardening weed water prune

Use farming modules or the communal farm to produce materials.

farm

farm [status]

Show the status and needs of nearby or carried farming modules. Look at a
module to see how far along it is and what it is short of.

Each installed module sits in a numbered bay. When several share a name,
name one by its bay, as in tend bay 2, or by its place in line, as in
tend second cultivation bed.

farm buy

farm buy <module or supply>

Buy farming equipment or supplies. You can only use the menu while inside a plot you rent. The price of these goes up as more of them exist in the game. Some may stop being sold once a quota is reached.

farm install

farm install <module>

Install a carried module in an open bay of your rented plot.

farm uninstall

farm uninstall <module>

Remove an empty module from your rented plot. A portable one still grows simple
stock off the plot, for whoever owns it; give it away and the new holder owns it.
A fixed one goes back to the plot, which pays you part of the price if you bought it.

plant

plant <crop/stock> [strain <strain-lot>] in <module>

Load matching starter stock into an empty module. Use the optional strain lot to select a specific lineage.

In a room that is not a plot, three portable modules can grow at once, whoever owns them. The ones you carry count too.

tend

tend <module>

Tend an active growing cycle.

gather

gather <module>

Gather a mature crop and clear its module.

gather communal

Work communal beds in the room. Public beds and public cisterns share one
rolling daily allowance.

farm collect

farm collect <module>

Collect a renewable livestock yield or mature offspring.

farm slaughter

farm slaughter <module>

Slaughter mature livestock for materials and clear its module.

farm feed

farm feed <module> [with <supply>]

Feed livestock in a farming module.

farm fertilize

farm fertilize <module> [with <supply>]

Apply fertilizer to a crop module.

farm light

farm light <module> = <level>

Upgrade a module's grow lights. This command spends coin.

farm soil

farm soil <module>

Replace spent soil in a module. This command spends coin.

farm process

farm process <bioreactor>

Process stored waste in a bioreactor.

farm compost

farm compost <bioreactor>

Load carried rotted tissue into a bioreactor.

farm inspect

farm inspect [growable]

Read your notes on carried seed and stock: what each lot shows, which way it
leans, and, as your eye improves, how settled it is and what it carries out of
sight.

Example: farm inspect hemp

farm breed

farm breed <growable>:<parent> + <parent> = <name> [stable/balanced/experimental] [in <module>]

Cross two lots of one species in an empty module. Tend it through the cycle,
then farm collect it: three new lots of your named line, and both parents
back. Experimental crosses throw rare sports more often.

Saved seed from a harvest is the plant crossed with itself. A settled line
saves true and keeps its lot; a mixed one scatters into new lots, so grow
several out and keep the best.

Example: farm breed hemp:wild stock + A-318 = Copper Line balanced in bay 2

farm adopt

farm adopt <module> [as <name>]

Take a mature land animal from a breeding module as a companion.

farm release

farm release <pet> into <module>

Return a companion animal to an empty compatible module.

weed

weed [bed]

Pull the weeds out of a garden bed. Each go takes a little while, and the weeds go in your hands. Put them on a compost heap. A careless pull can leave the roots in, or pull up a plant.

water

water [bed]

Water a garden bed that has dried out. You need a watering can in your hands and a tap in the room.

prune

prune [bed]

Cut back a garden bed that has grown over. You need shears in your hands, or a knife or blade in your grip.

With no bed named, these take the first bed that needs it. look <bed> shows what a bed needs.

For foraging wild plants, see help survival.
For snaring wild stock and keeping animals, see help husbandry.