In the game: help nous combat Also matrix combat abzu combat ice nous attack sprite strike strike cloak trace capture summon unsummon vent nous rounds engage disengage equip unequip display
Deploy, command, and capture Nous Sprites.
rounds
A Nous fight runs in rounds of 20 seconds. Each round, give one order to
each Sprite you have fielded (strike, cloak, trace) and one of
your own (capture, scan, vent, summon, unsummon,
flee, disengage). A new order replaces the last. status shows
your orders and the time left.
Outside a fight, these act at once.
To join a fight here, engage, or strike, trace or capture
one of its Sprites. To fight another decker, strike one of their Sprites or
trace them.
engage
engage
Start a fight with the ICE here, or join one already going.
equip
equip <Buffer>
Select the Buffer used to deploy Sprites.
unequip
unequip [<Buffer>]
Stop using your active Buffer.
display
display <on/off/status>
Show, hide, or check the Sprite displayed with your avatar.
summon
summon <cartridge/slot number>
Deploy one Sprite from your active Buffer.
unsummon
unsummon <Sprite>
Return a Sprite that you command to its cartridge.
strike
strike <hostile Sprite> with <fielded Sprite>
Order one of your Sprites to attack a hostile Sprite.
cloak
cloak <fielded Sprite>
Hide one of your Sprites from hostile targeting.
trace
trace <hostile Sprite> with <fielded Sprite>
trace <hostile decker> with <fielded Sprite>
Order one of your Sprites to reveal a cloaked Sprite, or to trace a decker
you are fighting. Outside Nous, trace uses a network scanner (see
help network scanner).
capture
capture <Sprite> with <Burner>
Capture ICE or an abandoned Sprite into a Burner.
vent
vent <heat amount> into <fielded Sprite>
Move avatar heat into one of your Sprites.
disengage
disengage [<decker>]
stop attacking [<decker>]
cease [<decker>]
Stop attacking one decker, or every decker. ICE and wild Sprites keep
fighting, so flee from them.
For network navigation, see help abzu.
For Workstation commands, see help workstation.
For Burner and Sprite scans, see help scanning.
For cartridge slots, see help slotting.