Nous Combat

In the game: help nous combat Also matrix combat abzu combat ice nous attack sprite strike strike cloak trace capture summon unsummon vent nous rounds engage disengage equip unequip display

Deploy, command, and capture Nous Sprites.

rounds

A Nous fight runs in rounds of 20 seconds. Each round, give one order to
each Sprite you have fielded (strike, cloak, trace) and one of
your own (capture, scan, vent, summon, unsummon,
flee, disengage). A new order replaces the last. status shows
your orders and the time left.

Outside a fight, these act at once.

To join a fight here, engage, or strike, trace or capture
one of its Sprites. To fight another decker, strike one of their Sprites or
trace them.

engage

engage

Start a fight with the ICE here, or join one already going.

equip

equip <Buffer>

Select the Buffer used to deploy Sprites.

unequip

unequip [<Buffer>]

Stop using your active Buffer.

display

display <on/off/status>

Show, hide, or check the Sprite displayed with your avatar.

summon

summon <cartridge/slot number>

Deploy one Sprite from your active Buffer.

unsummon

unsummon <Sprite>

Return a Sprite that you command to its cartridge.

strike

strike <hostile Sprite> with <fielded Sprite>

Order one of your Sprites to attack a hostile Sprite.

cloak

cloak <fielded Sprite>

Hide one of your Sprites from hostile targeting.

trace

trace <hostile Sprite> with <fielded Sprite>
trace <hostile decker> with <fielded Sprite>

Order one of your Sprites to reveal a cloaked Sprite, or to trace a decker
you are fighting. Outside Nous, trace uses a network scanner (see
help network scanner).

capture

capture <Sprite> with <Burner>

Capture ICE or an abandoned Sprite into a Burner.

vent

vent <heat amount> into <fielded Sprite>

Move avatar heat into one of your Sprites.

disengage

disengage [<decker>]
stop attacking [<decker>]
cease [<decker>]

Stop attacking one decker, or every decker. ICE and wild Sprites keep
fighting, so flee from them.

For network navigation, see help abzu.
For Workstation commands, see help workstation.
For Burner and Sprite scans, see help scanning.
For cartridge slots, see help slotting.