In the game: help tailoring Also tailor loom weaving fabric garment bolt bolt of cloth clothing token wardrobe layers clothing layers
Weave cloth and turn a carried bolt into one finished garment.
Making a garment
Open the garment designer with tailor <bolt> or tailor/web <bolt>, write the garment, then finalize it. If it can open, close or otherwise change, add an appearance B.
To line the garment with fur, use tailor <bolt> lining on.
Messages use the tokens in help tokens. Only the interaction message can name a target, and you play it with tease <garment> at <person>.
layers
Every garment sits on a layer, from underwear at the bottom to coats at the top. A piece goes over anything on a lower layer, so a coat cannot go on under a shirt.
The words in a garment's name set its layer. To choose it yourself, use tailor <bolt> layer <place>. tailor <bolt> layer clear goes back to the name.
These are the layers, from the lowest to the highest, with the words in a name that put a garment on each:
underwear: bikini, panties, panty, underwear, undies, bra, bralette, brassiere, thong, boxers, g-string, gstring, sock, stockings, stocking, briefs, knickers, undershirt, singlet, camisole, chemise, lingerie, tights, nylons, pantyhose, garter, binder, jockstrap.
base layer: bodysuit, leotard, unitard, catsuit, thermals, longjohns, underrig.
clothes: any name with none of the other words. Shirts, trousers, dresses and jumpsuits are clothes.
hats, gloves and shoes: hat, cap, beanie, beret, fedora, bonnet, hood, cowl, mask, balaclava, bandana, bandanna, headscarf, headband, headwrap, turban, kerchief, crown, wreath, visor, veil, glove, mitten, mitt, shoe, sneaker, trainer, sandal, slipper, heel, loafer, clog, boot, boots.
mid layer: blindfold, glasses, vest, sweater, jumper, cardigan, pullover, hoodie, sweatshirt, shrug, gilet, fleece.
jacket: jacket, waistcoat, blazer, windbreaker, anorak, bomber, tabard, surcoat.
coat: tailcoat, coat, labcoat, topcoat, overcoat, longcoat, greatcoat, browncoat, trenchcoat, watchcoat, trench, robe, habit, muumuu, hawaiian, bolero, apron, scrubs, bathrobe, duster, parka, cloak, cape, capelet, poncho, mantle, smock.
hangs on the body: belt, cummerbund, sash, obi, bandolier, harness, tie, necktie, bowtie, ascot, cravat, scarf, scarves, shawl, stole, suspenders, braces, badge, sticker, armband, lanyard, cane, umbrella.
A word counts when it is a whole word of the name, and coat and scarf also count at the end of a longer word, as in raincoat. If a name has words from more than one layer, the lowest layer wins.
A piece that hangs on the body covers nothing and hides nothing, and has no layer of its own.
Armor has its own layers between these. A coat or a jacket goes over all of it.
The layer is set when the garment is finished. Renaming it later does not change it.
loom
loom [<process>]
Open the loom menu. Give a process to start it.
loom status
loom status
Check the work at the loom.
loom claim
loom claim
Collect finished cloth from the loom.
tailor
tailor [<bolt>]
Open the garment designer on a bolt of cloth you carry. At a sewing bench, craft garment opens the same designer, and craft satchel, or another pack kind, opens it set to that pack.
tailor pack
tailor <bolt> pack <kind>
tailor <bolt> pack none
Make the draft a pack instead of a garment. The kinds are belt pouch, hip bag, satchel, haversack, rucksack and frame pack.
For wearing and loading a pack, see help inventory.
tailor garment
tailor <garment>
Show the name, descriptions and messages of a finished garment.
clothing token
use clothing token
Open the starting wardrobe designer. A new character gets four tokens during
the @newbie tour, and they only work there.
tailor/web
tailor/web [<bolt>]
Open the web editor for a carried bolt.
tailor/web modify
tailor/web modify <garment>
Open the web editor for a tailored garment.
For wearing clothing, see help inventory.
To show a garment to other people before you finish it, see help sketching.