Skip to content


 MATRIX COMBAT                                                                  

  GUIDE / HELP / GENERAL / MATRIX COMBAT
In play: help matrix combat. Also matrix attack, sprite strike, strike, cloak, trace, capture, summon, unsummon, vent, benchmark, tune, recompile, defrag, port, loaddrv, unloaddrv, equip, unequip, display.

 IN THIS TOPIC  18
  equip                                               
  unequip                                             
  display                                             
  summon                                              
  unsummon                                            
  strike                                              
  cloak                                               
  trace                                               
  capture                                             
  vent                                                
  flee                                                
  benchmark                                           
  tune                                                
  recompile                                           
  defrag                                              
  port                                                
  loaddrv                                             
  unloaddrv                                           

Deploy, command, capture, and tune Matrix Sprites.

equip

equip <Buffer>

Select the Buffer used to deploy Sprites.

unequip

unequip [<Buffer>]

Stop using your active Buffer.

display

display <on/off/status>

Show, hide, or check the Sprite displayed with your avatar.

summon

summon <cartridge/slot number>

Deploy one Sprite from your active Buffer.

unsummon

unsummon <Sprite>

Return a Sprite that you command to its cartridge.

strike

strike <hostile Sprite> with <fielded Sprite>

Order one of your Sprites to attack a hostile Sprite.

cloak

cloak <fielded Sprite>

Hide one of your Sprites from hostile targeting.

trace

trace <hostile Sprite> with <fielded Sprite>

Order one of your Sprites to reveal a cloaked Sprite.

capture

capture <Sprite> with <Burner>

Capture an eligible Sprite. The Burner must contain one blank cartridge.

vent

vent <heat amount> into <fielded Sprite>

Move avatar heat into one of your Sprites.

flee

flee [<direction>]

Try to leave an active Matrix fight.

benchmark

benchmark <cartridge>

Inspect a cartridge in the local Workstation bay.

tune

tune <cartridge> <axis1> <axis2>

Tune a cartridge in the local Workstation bay.

recompile

recompile <cartridge> as <build>

Recompile a cartridge in the local Workstation bay.

defrag

defrag <cartridge>

Restore a zero-integrity Sprite in the local Workstation bay.

port

port <source cartridge> to <blank storage cartridge>

Move a Sprite between cartridges in one Workstation.

loaddrv

loaddrv <driver> into <cartridge>

Install a carried Driver into a cartridge in the Workstation bay.

unloaddrv

unloaddrv <driver> from <cartridge>

Remove a Driver from a cartridge in the Workstation bay.

For Matrix navigation, see help matrix.
For Burner and Sprite scans, see help scanning.
For cartridge slots, see help slotting.

NEARBY [P] MATRIX [N] MOVEMENT GENERAL 43 Account                                              Cages                                                Capsule Hotel                                        Channels                                             Character Progression                                Combat                                               Cultivation                                          Custodians                                           Cyberware                                            Doors                                                Elevators                                            Firearm Modifications                                Firearms                                             Firing Range                                         Following                                            Grapple                                              Handset                                              Handset Groups                                       Handset Photos                                       Hauling                                              Help System                                          Husbandry                                            Inventory                                            Loading                                              Looking                                              Matrix                                               Matrix Combat                                        Movement                                             Notes                                                Nous                                                 Objects                                              Player Community                                     Scanning                                             Scavenging                                           Skills                                               Slotting                                             Splintering                                          Stealth                                              Survival                                             Tickets                                              Tokens                                               Vaults                                               Verticality                                         

>