MATRIX COMBAT GUIDE / HELP / GENERAL / MATRIX COMBAT In play: help matrix combat. Also matrix attack, sprite strike, strike, cloak, trace, capture, summon, unsummon, vent, benchmark, tune, recompile, defrag, port, loaddrv, unloaddrv, equip, unequip, display. IN THIS TOPIC 18 equip unequip display summon unsummon strike cloak trace capture vent flee benchmark tune recompile defrag port loaddrv unloaddrvDeploy, command, capture, and tune Matrix Sprites.
equip
equip <Buffer>
Select the Buffer used to deploy Sprites.
unequip
unequip [<Buffer>]
Stop using your active Buffer.
display
display <on/off/status>
Show, hide, or check the Sprite displayed with your avatar.
summon
summon <cartridge/slot number>
Deploy one Sprite from your active Buffer.
unsummon
unsummon <Sprite>
Return a Sprite that you command to its cartridge.
strike
strike <hostile Sprite> with <fielded Sprite>
Order one of your Sprites to attack a hostile Sprite.
cloak
cloak <fielded Sprite>
Hide one of your Sprites from hostile targeting.
trace
trace <hostile Sprite> with <fielded Sprite>
Order one of your Sprites to reveal a cloaked Sprite.
capture
capture <Sprite> with <Burner>
Capture an eligible Sprite. The Burner must contain one blank cartridge.
vent
vent <heat amount> into <fielded Sprite>
Move avatar heat into one of your Sprites.
flee
flee [<direction>]
Try to leave an active Matrix fight.
benchmark
benchmark <cartridge>
Inspect a cartridge in the local Workstation bay.
tune
tune <cartridge> <axis1> <axis2>
Tune a cartridge in the local Workstation bay.
recompile
recompile <cartridge> as <build>
Recompile a cartridge in the local Workstation bay.
defrag
defrag <cartridge>
Restore a zero-integrity Sprite in the local Workstation bay.
port
port <source cartridge> to <blank storage cartridge>
Move a Sprite between cartridges in one Workstation.
loaddrv
loaddrv <driver> into <cartridge>
Install a carried Driver into a cartridge in the Workstation bay.
unloaddrv
unloaddrv <driver> from <cartridge>
Remove a Driver from a cartridge in the Workstation bay.
For Matrix navigation, see help matrix.
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For Burner and Sprite scans, see help scanning.
For cartridge slots, see help slotting.