Movement

In the game: help movement Also move moving go walk walkqueue stop halt cease dive surface submerge swimming

Move through rooms and stop active movement or combat.

go

go <step> [<step> ...]

Walk a route of steps. A step is a direction or an exit's name. Words that
are not directions join into one exit name. in, out and o count
as directions. You can also type a direction by itself. A new route replaces
the one you have, and a direction typed while you walk is added to it.

Example: go n n Eastern Wall w w

Quote a name that holds a direction word: go n "North Gate" w

walk

walk <step> [<step> ...]

The same as go.

stop

stop <walking/following/shadowing/escorting/hiding/sneaking/checking>
stop attacking [<target>]

Stop one active action.

halt

halt <activity> [<target>]

Stop one active action.

cease

cease [<target>]

Stop attacking your current target or the named target.

dive

dive

Submerge in deep water.

surface

surface

Return to the surface of the water. You must first escape anything that holds you underwater.

For doors and rentals, see help doors.
For climbing and jumping, see help verticality.
For quiet movement, see help stealth.
For moving with others, see help following.
For vehicles, see help vehicles.
For the world above the city, see help the surface.