In the game: help movement Also move moving go walk walkqueue stop halt cease dive surface submerge swimming
Move through rooms and stop active movement or combat.
go
go <step> [<step> ...]
Walk a route of steps. A step is a direction or an exit's name. Words that
are not directions join into one exit name. in, out and o count
as directions. You can also type a direction by itself. A new route replaces
the one you have, and a direction typed while you walk is added to it.
Example: go n n Eastern Wall w w
Quote a name that holds a direction word: go n "North Gate" w
walk
walk <step> [<step> ...]
The same as go.
stop
stop <walking/following/shadowing/escorting/hiding/sneaking/checking>
stop attacking [<target>]
Stop one active action.
halt
halt <activity> [<target>]
Stop one active action.
cease
cease [<target>]
Stop attacking your current target or the named target.
dive
dive
Submerge in deep water.
surface
surface
Return to the surface of the water. You must first escape anything that holds you underwater.
For doors and rentals, see help doors.
For climbing and jumping, see help verticality.
For quiet movement, see help stealth.
For moving with others, see help following.
For vehicles, see help vehicles.
For the world above the city, see help the surface.