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 MOVEMENT                                                                       

  GUIDE / HELP / GENERAL / MOVEMENT
In play: help movement. Also move, moving, go, walk, walkqueue, stop, halt, cease, dive, surface, submerge, swimming.

 IN THIS TOPIC  7
  go                                                  
  walk                                                
  stop                                                
  halt                                                
  cease                                               
  dive                                                
  surface                                             

Move through rooms and stop active movement or combat.

go

go <direction>

Move through one exit. You can also type the direction by itself.

walk

walk <direction> [<direction> ...]

Queue several movement directions.

stop

stop <walking/following/escorting/hiding/sneaking>
stop attacking [<target>]

Stop one active action.

halt

halt <activity> [<target>]

Stop one active action.

cease

cease [<target>]

Stop attacking your current target or the named target.

dive

dive

Submerge in deep water.

surface

surface

Return to the surface. You must first escape anything that holds you underwater.

For doors and rentals, see help doors.
For climbing and jumping, see help verticality.
For quiet movement, see help stealth.
For moving with others, see help following.
For vehicles, see help vehicles.

NEARBY [P] MATRIX COMBAT [N] NOTES GENERAL 43 Account                                              Cages                                                Capsule Hotel                                        Channels                                             Character Progression                                Combat                                               Cultivation                                          Custodians                                           Cyberware                                            Doors                                                Elevators                                            Firearm Modifications                                Firearms                                             Firing Range                                         Following                                            Grapple                                              Handset                                              Handset Groups                                       Handset Photos                                       Hauling                                              Help System                                          Husbandry                                            Inventory                                            Loading                                              Looking                                              Matrix                                               Matrix Combat                                        Movement                                             Notes                                                Nous                                                 Objects                                              Player Community                                     Scanning                                             Scavenging                                           Skills                                               Slotting                                             Splintering                                          Stealth                                              Survival                                             Tickets                                              Tokens                                               Vaults                                               Verticality                                         

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