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 SKILLS                                                                         

  GUIDE / HELP / GENERAL / SKILLS
In play: help skills. Also skill, skill list, trades, attributes, stats, artistry.

 IN THIS TOPIC  6
  Attributes                                          
  Combat Skills                                       
  Technical & Infiltration Skills                     
  Craft Skills                                        
  Mind & Social Skills                                
  Survival Skills                                     

What each skill and attribute covers. Use @stats to view your sheet and @xp to spend experience.

Attributes

Physique (PHY): Raw strength, muscle mass, and damage tolerance.
Reflex (REF): Reaction speed and bodily agility.
Perception (PER): Alertness, sensory focus, and visual acuity.
Intellect (INT): Reasoning, memory, and technical knowledge.
Presence (PRE): Force of personality, charisma, and composure.
Finesse (FIN): Manual dexterity and precision motor control.

Combat Skills

Blades: Swords, knives, and axes.
Bludgeons: Hammers, clubs, and impact weapons.
Unarmed: Hand-to-hand brawling, throws, and joint locks.
Sidearms: Pistols and revolvers at close range.
Longarms: Rifles, shotguns, and long-range guns.
Gunnery: Heavy ordnance, turrets, and mounted vehicle weapons.
Dodge: Evading incoming attacks and avoiding hazards.
Conditioning: Stamina, physical endurance, and trauma recovery.

Technical & Infiltration Skills

Sneaking: Moving quietly and remaining unseen.
Sleight of Hand: Picking pockets and manual misdirection.
Subterfuge: Disguises, deception, and maintaining cover.
Systems: Matrix operations, software coding, and digital intrusion.
Security: Defeating electronic locks and security countermeasures.
Driving: Operating ground vehicles under pressure.
Piloting: Flying aircraft, rotorcraft, and drones.
Forensics: Analyzing physical evidence and cause of death.

Craft Skills

Weaponsmithing: Machining and forging weapons.
Armorsmithing: Fabricating and fitting armor plates.
Mechanics: Engine repairs, vehicle maintenance, and hardware servicing.
Electronics: Circuit wiring, soldering, and sensor repairs.
Medicine: Trauma care, field first aid, and pharmacology.
Cyber Surgery: Installing and servicing chrome implants.
Tailoring: Cutting patterns and sewing garments.
Alchemy: Refining reagents, synthesizing drugs, and mixing compounds.
Cooking: Preparing food and field rations.
Brewing: Fermenting and distilling beverages.
Perfumery: Extracting and blending scents.
Jewelcraft: Setting stones and cutting fine jewelry.
Glasswork: Shaping hot glass and cutting lenses.
Woodwork: Carpentry, joinery, and carving.
Artistry: Painting, sculpture, and decorative finishing.

Mind & Social Skills

Lore: Historical archives and technical records.
Ritual: Inscribing seals and casting ceremonial rites.
Trade: Appraising goods and negotiating market deals.
Performance: Playing music, singing, and acting.

Survival Skills

Scavenging: Stripping wrecks, finding scrap, and field butchery.
Mining: Excavating stone and extracting mineral veins.
Cultivation: Tending crops and harvesting garden beds.
Husbandry: Handling, breeding, and trapping livestock.

For spending experience points, see help character progression.

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