In the game: help objects Also get drop give put enter take insert ride install uninstall install furniture uninstall furniture use
Pick up, drop, give, place, and install objects.
get
get <object>
get <object> from <container>
Pick up an object from the room, or take it out of a container. A container can be a pack or a holster. take <object> out of <container> works the same way.
Example: get knife from crate
Alias: take.
drop
drop <object>
Drop a carried object onto the ground in the room.
give
give <object> to <character>
Hand a carried object to another character in the same room.
Example: give knife to willowy
put
put <object> in <container>
put <count> <object> in <container>
Place carried items inside a container that has room for them. A container can be a pack, a holster, a chest or a shelf. Most things are not containers, and say so. A pack takes items only while you wear it.
Alias: insert.
enter
enter <object>
Step into an enterable object such as a vehicle cabin, booth, or portal.
use
use [<object>] [on <target>]
Use a carried or nearby object. Omit the object to open a supported local device.
install
install <furniture>
Install carried furniture, a piece set down in the room, or a television in a room that you control. A heavy piece takes more than one pair of hands: see help hauling. A rug is laid flat on the floor instead of bolted down.
uninstall
uninstall <furniture>
Remove installed furniture. It stays in the room.
Use @sp <furniture> = <text> to set where installed furniture appears in the room.
For managing worn clothing, see help inventory.
For moving heavy objects, see help hauling.
For building and using furniture, see help furniture.