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 OBJECTS                                                                        

  GUIDE / HELP / GENERAL / OBJECTS
In play: help objects. Also get, drop, give, put, enter, take, insert, ride, install, uninstall, install furniture, uninstall furniture, use.

 IN THIS TOPIC  8
  get                                                 
  drop                                                
  give                                                
  put                                                 
  enter                                               
  use                                                 
  install                                             
  uninstall                                           

Pick up, drop, give, place, and install objects.

get

get <object>
get <object> from <container>

Pick up an object from the room or take it from an open container.

Example: get knife from crate
Alias: take.

drop

drop <object>

Drop a carried object onto the ground in the room.

give

give <object> to <character>

Hand a carried object to another character in the same room.

Example: give knife to willowy

put

put <object> in <container>

Place a carried item inside a container that has room for it.
Alias: insert.

enter

enter <object>

Step into an enterable object such as a vehicle cabin, booth, or portal.

use

use [<object>] [on <target>]

Use a carried or nearby object. Omit the object to open a supported local device.

install

install <furniture>

Install carried furniture or a television in a room that you control.

uninstall

uninstall <furniture>

Remove installed furniture. It stays in the room.

Use @sp <furniture> = <text> to set where installed furniture appears in the room.

For managing worn clothing, see help inventory.
For moving heavy objects, see help hauling.

NEARBY [P] NOTES [N] SKILLS GENERAL 25 Accessibility                                        Account                                              Afk                                                  Breathalyzer                                         Calendar                                             Capsule Hotel                                        Character Progression                                Colors                                               Doors                                                Elevators                                            Experience                                           Following                                            Hauling                                              Help System                                          Inventory                                            Looking                                              Lost And Found                                       Movement                                             Newbie                                               Notes                                                Objects                                              Skills                                               Syntax                                               Tickets                                              Verticality                                         

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