Objects

In the game: help objects Also get drop give put enter take insert ride install uninstall install furniture uninstall furniture use

Pick up, drop, give, place, and install objects.

get

get <object>
get <object> from <container>

Pick up an object from the room, or take it out of a container. A container can be a pack or a holster. take <object> out of <container> works the same way.

Example: get knife from crate
Alias: take.

drop

drop <object>

Drop a carried object onto the ground in the room.

give

give <object> to <character>

Hand a carried object to another character in the same room.

Example: give knife to willowy

put

put <object> in <container>
put <count> <object> in <container>

Place carried items inside a container that has room for them. A container can be a pack, a holster, a chest or a shelf. Most things are not containers, and say so. A pack takes items only while you wear it.
Alias: insert.

enter

enter <object>

Step into an enterable object such as a vehicle cabin, booth, or portal.

use

use [<object>] [on <target>]

Use a carried or nearby object. Omit the object to open a supported local device.

install

install <furniture>

Install carried furniture, a piece set down in the room, or a television in a room that you control. A heavy piece takes more than one pair of hands: see help hauling. A rug is laid flat on the floor instead of bolted down.

uninstall

uninstall <furniture>

Remove installed furniture. It stays in the room.

Use @sp <furniture> = <text> to set where installed furniture appears in the room.

For managing worn clothing, see help inventory.
For moving heavy objects, see help hauling.
For building and using furniture, see help furniture.