DOORS GUIDE / HELP / GENERAL / DOORS In play: help doors. Also open, close, knock, ring, unlockdoor, verify, bulkhead, gate, seal, unseal, rent, payrent, push, programdoor, pdoor, check. IN THIS TOPIC 14 open close knock ring unlockdoor verify bulkhead seal unseal rent payrent push programdoor checkOperate doors, bulkheads, keypads, and rented entrances.
open
open <direction>
Open an unlatched door on an exit.
close
close <direction>
Close a door on an exit.
knock
knock <direction>
Knock on a closed door.
ring
ring <direction>
Ring the bell at a closed door.
unlockdoor
unlockdoor <direction>
Unlock a door with a matching key.
verify
verify <direction>
Use biometric verification at a supported door.
bulkhead
bulkhead
Inspect the emergency bulkhead in the room.
seal
seal
Seal the emergency bulkhead in the room.
unseal
unseal
Unseal the emergency bulkhead in the room.
rent
rent <direction>
Rent the property through an available entrance.
payrent
payrent <direction>
Pay rent through a rented property's entrance.
push
push <code> <direction>
Enter a keypad code at a door. Inside an elevator, use push <floor>; see help elevators.
programdoor
programdoor <direction>
Program a rented entrance or a player-programmable keypad.
At a rented entrance, the tenant enters the current master code to manage the master and secondary codes.
At a player-programmable keypad, enter the current code before you set and confirm a new seven-digit code. Anyone who knows the current code can change it. These keypads do not track tenants.
Player-programmable keypads usually start with 0000000 or 1234567. If you should have access but cannot program the door, contact staff. In character, ask building management. A staff member must correct the code.
check
check <direction>
Check a rental through its entrance.
For directional movement, see help movement.
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