Doors

In the game: help doors Also open close knock ring unlockdoor verify bulkhead gate seal unseal rent payrent push programdoor pdoor deadbolt check admit refuse

Operate doors, bulkheads, keypads, and rented entrances.

open

open <direction>

Open an unlatched door on an exit.

close

close <direction>

Close a door on an exit.

knock

knock <direction>

Knock on a closed door.

ring

ring <direction>

Ring the bell at a closed door.

unlockdoor

unlockdoor <direction>

Unlock a door with a matching key.

verify

verify <direction>

Use biometric verification at a supported door.

bulkhead

bulkhead

Inspect the emergency bulkhead in the room.

seal

seal

Seal the emergency bulkhead in the room.

unseal

unseal

Unseal the emergency bulkhead in the room.

rent

rent <direction>

Rent the property through an available entrance.

At the front door of a building with several flats, rent on its own lists what is for rent and rent <flat> takes one.

payrent

payrent <direction>

Pay rent via the entrance of a rented property. Some rentals limit how far in advance rent can be paid.

push

push <code> <direction>
push <floor>

Enter a keypad code at a door. Inside an elevator, request a floor (see
help elevators).

programdoor

programdoor <direction>

Set or change the code on a door.

At the front door of a rented flat, enter the master code first. Then you can change it or add more codes. Anyone who knows the master code can do this.

At a keypad lock, enter the current code, then a new seven-digit code twice.

Bedroom doors start with no code and no lock. To lock one, enter one of the flat's codes at it, then the new code twice. To change a bedroom code, enter that code. The flat's codes do not reset it, so a forgotten bedroom code needs staff. A bedroom door loses its code when the flat is rented or vacated.

deadbolt

deadbolt <direction> on
deadbolt <direction> off
deadbolt <direction>

Turn a rented entrance's deadbolt on or off. Enter the master code first. With the deadbolt on, the inside of the door asks for a code too.

check

check <direction>

Check a rental through its entrance.

admit

admit [number]

Let in the caller the doorman told you about.

refuse

refuse [number]

Send that caller away.

For directional movement, see help movement.