Skip to content


 LORE                                                                        36 

  GUIDE / HELP / LORE


 ABKAL 
  READ THIS TOPIC
The Abkal: Suburba's divers, keepers of the Cortex, and the slums' way into Abzu.


 CABIRI 
  READ THIS TOPIC
The Cabiri: the slum fraternity of mechanics and rogue engineers who believe nothing has a final form.


 COTERIE 
  READ THIS TOPIC
The Coterie: the masked crime syndicate that rules Suburba's underworld and its vice.


 DESHRET 
  READ THIS TOPIC
Deshret: the last city, built downward into the earth after the surface burned.


 DISTRICTS 
  READ THIS TOPIC
The four tiers of Deshret, from the slums under the surface down to the palaces at the bottom.


 DIVING 
  READ THIS TOPIC
Diving: going into Abzu, the Matrix, which most of the city treats as something closer to a spirit realm than a machine.


 GLOSSARY 
  READ THIS TOPIC
Words your character would know, from Abzu to yeoman.


 GREAT HOUSES 
  READ THIS TOPIC
The nine families who rule Deshret from the deepest floors, and how their titles and bastards work.


 GUILDS 
  READ THIS TOPIC
The Six Guilds: the city's great monopolies, their patron Saints, and the particles their members wear.


 HOUSE AMARI 
  READ THIS TOPIC
House Amari: keepers of the only real garden in Deshret, and the city's supplier of the real thing.


 HOUSE DREPANE 
  READ THIS TOPIC
House Drepane: devoted servants of Symphony's digital gods, who live for beauty, drama, and spectacle.


 HOUSE KADESH 
  READ THIS TOPIC
House Kadesh: the truest believers in the city, who carve their faith into their own flesh.


 HOUSE MORCANT 
  READ THIS TOPIC
House Morcant: masked, nameless, and somehow tied to death.


 HOUSE QAMARAT 
  READ THIS TOPIC
House Qamarat: owners of the crystals that power the city, the richest House, and very aware of it.


 HOUSE ROOK 
  READ THIS TOPIC
House Rook: the youngest Great House, raised up from the city watch, where nobody cares about your birth until you have served.


 HOUSE VALCORA 
  READ THIS TOPIC
House Valcora: restless pilots who own the city's largest air fleet, and the only House that would rather go up.


 HOUSE VARGA 
  READ THIS TOPIC
House Varga: the feral nobles who keep the city's great hunting ground and breed the stock that splicing needs.


 HOUSE VESALIUS 
  READ THIS TOPIC
House Vesalius: the ancient, beautiful, and coldly polite rulers of Mythos.


 KOLKHOS 
  READ THIS TOPIC
The Kolkhos: the farmers' collective that feeds much of Suburba, and can turn a farm shift into a militia in minutes.


 LANGUAGES 
  READ THIS TOPIC
The four languages of Deshret: Shinar, Babble, Harran, and Nisabic.


 LAW 
  READ THIS TOPIC
Law and order in Deshret: a turf war between the state, the Church, the guilds, and the underworld.


 LIFE IN DESHRET 
  READ THIS TOPIC
What everyday life is like in Deshret, from housing and food to status, sex, drugs, and music.


 MATERIALS 
  READ THIS TOPIC
What Deshret runs on and is made of: crystal power, synfuel, synthetic cloth, and slum woodwork.


 MYTHOS 
  READ THIS TOPIC
Mythos: the guild that owns your body, and heals, augments, splices, and modifies it.


 OPHIRIAN LEAGUE 
  READ THIS TOPIC
The Ophirian League: Suburba's salvage traders, a respectable professional association, and a cartel.


 OUTRIDERS 
  READ THIS TOPIC
The Outriders: the guild that crosses into the scorched surface and brings back what the city cannot make.


 PEGASUS 
  READ THIS TOPIC
Pegasus: the unseen guild. It votes, it tithes, and nobody has ever met a member.


 RELIGION 
  READ THIS TOPIC
The Church of the Nine: the city's one faith, what counts as sin, and how splintering brings the dead back.


 SAINTS 
  READ THIS TOPIC
The nine Saints: the Founders of Deshret, what each stands for, and how people wear them.


 SEALS 
  READ THIS TOPIC
The eight Seals: holy shapes of broken and unbroken lines, and what people wear them for.


 SEPULCHRE 
  READ THIS TOPIC
Sepulchre: the Church in a guild's seat, keeper of splintering and hunter of tech heresy.


 SPLICERS 
  READ THIS TOPIC
Splicers: people with non-human DNA, from a pair of cat ears to a full animal head.


 SYMPHONY 
  READ THIS TOPIC
Symphony: the guild of everything the city sees, hears, and believes, run by gods who live in the Matrix.


 TECHNOLOGY 
  READ THIS TOPIC
Technology in Deshret: what the Church allows, what it forbids, and why a musket can share a room with a modern rifle.


 THE HUM 
  READ THIS TOPIC
The Hum: the sound that runs through the whole city, and what people believe it is.


 VULCANI 
  READ THIS TOPIC
Vulcani: the forge guild, where the craft itself is a form of worship, and every side of a war buys from the same catalogue.


 ALL CATEGORIES  12
  General                                      25
  Communication                                6
  Roleplay                                     13
  Combat                                       10
  Survival                                     6
  Medical                                      8
  Crafting                                     15
  Economy                                      5
  Vehicles                                     6
  Matrix                                       6
  Games                                        5
  Lore                                         36



>