LORE 36
GUIDE / HELP / LORE
── ABKAL ───────────────────────────────────────────────────────────────────────
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The Abkal: Suburba's divers, keepers of the Cortex, and the slums' way into Abzu.
── CABIRI ──────────────────────────────────────────────────────────────────────
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The Cabiri: the slum fraternity of mechanics and rogue engineers who believe nothing has a final form.
── COTERIE ─────────────────────────────────────────────────────────────────────
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The Coterie: the masked crime syndicate that rules Suburba's underworld and its vice.
── DESHRET ─────────────────────────────────────────────────────────────────────
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Deshret: the last city, built downward into the earth after the surface burned.
── DISTRICTS ───────────────────────────────────────────────────────────────────
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The four tiers of Deshret, from the slums under the surface down to the palaces at the bottom.
── DIVING ──────────────────────────────────────────────────────────────────────
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Diving: going into Abzu, the Matrix, which most of the city treats as something closer to a spirit realm than a machine.
── GLOSSARY ────────────────────────────────────────────────────────────────────
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Words your character would know, from Abzu to yeoman.
── GREAT HOUSES ────────────────────────────────────────────────────────────────
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The nine families who rule Deshret from the deepest floors, and how their titles and bastards work.
── GUILDS ──────────────────────────────────────────────────────────────────────
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The Six Guilds: the city's great monopolies, their patron Saints, and the particles their members wear.
── HOUSE AMARI ─────────────────────────────────────────────────────────────────
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House Amari: keepers of the only real garden in Deshret, and the city's supplier of the real thing.
── HOUSE DREPANE ───────────────────────────────────────────────────────────────
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House Drepane: devoted servants of Symphony's digital gods, who live for beauty, drama, and spectacle.
── HOUSE KADESH ────────────────────────────────────────────────────────────────
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House Kadesh: the truest believers in the city, who carve their faith into their own flesh.
── HOUSE MORCANT ───────────────────────────────────────────────────────────────
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House Morcant: masked, nameless, and somehow tied to death.
── HOUSE QAMARAT ───────────────────────────────────────────────────────────────
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House Qamarat: owners of the crystals that power the city, the richest House, and very aware of it.
── HOUSE ROOK ──────────────────────────────────────────────────────────────────
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House Rook: the youngest Great House, raised up from the city watch, where nobody cares about your birth until you have served.
── HOUSE VALCORA ───────────────────────────────────────────────────────────────
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House Valcora: restless pilots who own the city's largest air fleet, and the only House that would rather go up.
── HOUSE VARGA ─────────────────────────────────────────────────────────────────
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House Varga: the feral nobles who keep the city's great hunting ground and breed the stock that splicing needs.
── HOUSE VESALIUS ──────────────────────────────────────────────────────────────
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House Vesalius: the ancient, beautiful, and coldly polite rulers of Mythos.
── KOLKHOS ─────────────────────────────────────────────────────────────────────
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The Kolkhos: the farmers' collective that feeds much of Suburba, and can turn a farm shift into a militia in minutes.
── LANGUAGES ───────────────────────────────────────────────────────────────────
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The four languages of Deshret: Shinar, Babble, Harran, and Nisabic.
── LAW ─────────────────────────────────────────────────────────────────────────
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Law and order in Deshret: a turf war between the state, the Church, the guilds, and the underworld.
── LIFE IN DESHRET ─────────────────────────────────────────────────────────────
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What everyday life is like in Deshret, from housing and food to status, sex, drugs, and music.
── MATERIALS ───────────────────────────────────────────────────────────────────
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What Deshret runs on and is made of: crystal power, synfuel, synthetic cloth, and slum woodwork.
── MYTHOS ──────────────────────────────────────────────────────────────────────
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Mythos: the guild that owns your body, and heals, augments, splices, and modifies it.
── OPHIRIAN LEAGUE ─────────────────────────────────────────────────────────────
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The Ophirian League: Suburba's salvage traders, a respectable professional association, and a cartel.
── OUTRIDERS ───────────────────────────────────────────────────────────────────
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The Outriders: the guild that crosses into the scorched surface and brings back what the city cannot make.
── PEGASUS ─────────────────────────────────────────────────────────────────────
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Pegasus: the unseen guild. It votes, it tithes, and nobody has ever met a member.
── RELIGION ────────────────────────────────────────────────────────────────────
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The Church of the Nine: the city's one faith, what counts as sin, and how splintering brings the dead back.
── SAINTS ──────────────────────────────────────────────────────────────────────
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The nine Saints: the Founders of Deshret, what each stands for, and how people wear them.
── SEALS ───────────────────────────────────────────────────────────────────────
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The eight Seals: holy shapes of broken and unbroken lines, and what people wear them for.
── SEPULCHRE ───────────────────────────────────────────────────────────────────
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Sepulchre: the Church in a guild's seat, keeper of splintering and hunter of tech heresy.
── SPLICERS ────────────────────────────────────────────────────────────────────
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Splicers: people with non-human DNA, from a pair of cat ears to a full animal head.
── SYMPHONY ────────────────────────────────────────────────────────────────────
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Symphony: the guild of everything the city sees, hears, and believes, run by gods who live in the Matrix.
── TECHNOLOGY ──────────────────────────────────────────────────────────────────
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Technology in Deshret: what the Church allows, what it forbids, and why a musket can share a room with a modern rifle.
── THE HUM ─────────────────────────────────────────────────────────────────────
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The Hum: the sound that runs through the whole city, and what people believe it is.
── VULCANI ─────────────────────────────────────────────────────────────────────
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Vulcani: the forge guild, where the craft itself is a form of worship, and every side of a war buys from the same catalogue.
── ALL CATEGORIES ─────────────────────────────────────────────────────────── 12
General 25
Communication 6
Roleplay 13
Combat 10
Survival 6
Medical 8
Crafting 15
Economy 5
Vehicles 6
Matrix 6
Games 5
Lore 36